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1. WTS 2x60day, 700kk each - in Timecode Bazaar [original thread]
cheers m8
- by Sol Fallstaff - at 2011.04.24 17:45:00
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2. WTS 2x60day, 700kk each - in Timecode Bazaar [original thread]
sure I'll take it for 690mill too
- by Sol Fallstaff - at 2011.04.24 17:37:00
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3. WTS 2x60day, 700kk each - in Timecode Bazaar [original thread]
1 for Khaliban & 1 for Lunaticdie04
- by Sol Fallstaff - at 2011.04.24 17:25:00
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4. Guidance Systems - in Market Discussions [original thread]
Matters not for me anyway bought at 4k each so nice 5 fold profit as they are up to 20k plus now
- by Sol Fallstaff - at 2011.02.16 02:45:00
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5. Guidance Systems - in Market Discussions [original thread]
nice to see guidance systems are finally on their way up, good news for all those who invested in them, still a fair bit to go yet though before price is maxed in the long term. I made a post a few months ago couldnt find it and wondered if it was...
- by Sol Fallstaff - at 2011.02.16 01:44:00
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6. 48hrs later and incursions are... - in Missions & Complexes [original thread]
Sure At the moment its challenging new content which most want to try out, but after awhile when the novelty wears off and your getting little to no reward for your time I doubt most will bother.
- by Sol Fallstaff - at 2011.01.28 05:23:00
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7. Is any Command Ship worth it? - in Skill Discussions [original thread]
I can get the Nighthawk in EFT to display 770 dps including drones with my skills and implants which aint too bad, also the Nighhawks bonus to missile explosion velocity per level also means that it should deal with smaller ships faster. so as mis...
- by Sol Fallstaff - at 2010.12.15 21:52:00
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8. PI Stuffs - in Market Discussions [original thread]
1000 Planetary Vehicles are still dropped in enemies abound mission 4 so this will aid in keeping that PI good at a lowish price, guidence systems are also dropped in missions but only 10 at a time I believe. Ive invested in guidence systems and ...
- by Sol Fallstaff - at 2010.12.09 18:02:00
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9. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
Keep the jump clone time as it is and allow implants to be removed safely, so players can indulge in whatever ship and activity they like with the benefit of the implants that aid the ship and activity of choice.
- by Sol Fallstaff - at 2010.12.01 17:14:00
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10. Advanced Trade Skills - in Player Features and Ideas Discussion [original thread]
It does seem a bit strange that you can view and buy contracts in any region in the game but you cannot access markets outwith the region you are currently in, sure you can train up a few chars on an account and have them sit in the region u want,...
- by Sol Fallstaff - at 2010.11.29 21:06:00
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11. Potential encouragement to PVP - in Player Features and Ideas Discussion [original thread]
Anyone got a better excuse to keep the current implant mechanic other than its gotta hurt financially to PVP. ( I'll concede the rigs one ) Nobody in their right mind is gonna PVP with 5% or +5 implants unless of course you are incredible rich. s...
- by Sol Fallstaff - at 2010.11.27 18:07:00
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12. Potential encouragement to PVP - in Player Features and Ideas Discussion [original thread]
All the above comments against this idea are of course your opinion, but nobody has of yet explained why its a good idea to have this inflexability within a ship or a clone. Stating simply that its gotta really hurt a player financialy becuase he...
- by Sol Fallstaff - at 2010.11.27 17:36:00
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13. Potential encouragement to PVP - in Player Features and Ideas Discussion [original thread]
Edited by: Sol Fallstaff on 27/11/2010 16:12:54 Originally by: baltec1 Use a jump clone Dont fly anything you cannot afford to lose. I just solved both of your issues Not sure why you would want to keep a game mechanic which s...
- by Sol Fallstaff - at 2010.11.27 16:09:00
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14. Potential encouragement to PVP - in Player Features and Ideas Discussion [original thread]
Edited by: Sol Fallstaff on 27/11/2010 15:59:13 With the learning skills now removed which i think is a good idea, how about we now make rigs and implants removeable, I think this would get a lot of carebears to dip their toes into PVP rather ...
- by Sol Fallstaff - at 2010.11.27 15:57:00
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15. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Edited by: Sol Fallstaff on 14/11/2010 10:25:23 I think this new sanasha invasions disrupting random constellations across EVE will be a much needed diversion but I dont think they are going to be anywhere near as common as people think. I w...
- by Sol Fallstaff - at 2010.11.14 10:22:00
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16. Guidance Systems - in Market Discussions [original thread]
All I need to work out now is how much of em is consumed on a daily basis in the game and I'll have an idea how many years before the price reaches a more realistic level
- by Sol Fallstaff - at 2010.11.06 23:36:00
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17. Guidance Systems - in Market Discussions [original thread]
Originally by: Taxesarebad you missed the guidance system blitz, they were around 50k which was basicly the peek, now down to 2-4k, unless your hoping they rise again, but from what i see its not by much Dunno where you get the peak at...
- by Sol Fallstaff - at 2010.11.06 22:34:00
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18. Guidance Systems - in Market Discussions [original thread]
Was thinking of investing some isk into these as their current price seem to be fairly low considering their PI level, but I realise that prices wont rise until the huge npc stock piles start to deplete. Does anyone have any idea how much guidanc...
- by Sol Fallstaff - at 2010.11.06 16:15:00
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19. 2 x 60 GTC for sale 725mill each - in Timecode Bazaar [original thread]
- by Sol Fallstaff - at 2010.10.23 11:16:00
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20. Efficient missioning - in Missions & Complexes [original thread]
I read that its is more efficent to do certain missions with different ships but if you are losing the implant bonues is it that more efficient? I use a golem with nearly maxed out skills and have all 5% damage implants, however if I used a differ...
- by Sol Fallstaff - at 2010.10.08 21:59:00
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